Sunday, September 5, 2010

DEMON'S SOULS

Yet to play this game, but recently read a review about it in SFX magazine (issue #198) that made me go out and purchase it immediately. The game establishes itself as a standard dungeon crawler of sorts with the player choosing to customise and generate his or her warrior in whatever way they wish before seeting out to slay enumerable beasts with the end result no doubt helping you save a particular kingdom from prophesized peril.

Pretty standard fare then it would seem... with one interesting twist. The creatures and beasts are in fact so devious and challenging to overcome that the game allows players to leave behind hints for other players on the playstation network via ghostly scribe written in blood among other things. The game also utilizes its very own wiki (demonssouls.wikidot.com) wherby players can update and read how to beat certain areas of the game in a dynamic sense with better ways and techniques being added and valued as much as the standard strategy guide published by the company itself, encouraging players ot interact and 'grind' their way further into the game.

this player has discovered the fallen ghost of another who no doubt has some infromation on what lies ahead

This kind of networking based strategy guide seems very intriguing and i plan to play the game a little before i can report back on how effective and well implemented this social network aspect within the game is.

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